![]() ![]() Once your Rush is full, you can activate it for a limited-time Ultimate ability depending on your vehicle class. Rush Ultimate makes you (almost) invincible. Blade gains Rush directly by doing front and backflips, Charger gets Rush simply from driving near opposing team members, while Interceptor gets Rush for near misses. Think of Rush as a super meter for each vehicle class you gain a bit of Rush for going fast, doing stunts, and finishing off enemies, but each vehicle has an enhanced method as well. Every class also has its own way to gain Rush. Interceptor and Dynamo are the next step up the ladder, while Titan and Enforcer rule the road as the slowest vehicles, but also the ones that can deal out the most punishment.Įach vehicle class has its own Special Ability: Titan can give a shield to nearby teammates, Dynamo can drop Boost pick-ups for your team when you Boosts, or Outlaw makes shockwaves when it lands from a big jump. Vortex and Charger are the lighter cars, offering relatively high speed, but the ability to take a hit better than the bikes. ![]() Outlaw and Blade are the motorbikes, which are faster than the other vehicles and gain boost easily through stunts. There are a total of eight different vehicle classes, which cover roughly four roles. Onrush is about awareness, not just speed. And you're always in the scrum, as the game will respawn you in the pack if you get taken down or fall too far behind. In Countdown, you want to make sure you get through each gate, but the gates act as chokepoints, forcing conflict and takedowns between teams. In Lockdown, you need to know where the zone is spawning. You need to stay on the track and with the pack, but you also need to watch out for others trying to take you down. The goal is to deplete the other team's stock of lives, but as they lose, they get heavier vehiclesĪcross all four modes, Onrush isn't just about racing or destruction, it's about the careful balance between both. Get taken down and you'll switch to the next class up and lose a life. (I'm not a fan of this mode.) Finally, Switch starts players as the fastest and most fragile class of vehicle. Lockdown has you trying to hold onto a moving control zone have more of your team inside the zone and you'll make it yours. Countdown has everyone trying to race though highlighted gates in order to keep their timer up you want more of your people going through the gate than the opposing team. Overdrive is the first mode, tasking both teams with going as fast as possible, doing stunts, taking down opponents, and chaining all of that together in order to reach a score threshold before the opposing team. Onrush offers four different modes of play, all of which are team-based. You're supposed to go faster and cause more damage than your opponent. Instead, the game is laid out like some sort of mad dash demolition derby. There's no traditional racing mode in this game at all. But you're not racing in Onrush to get first place. Onrush isn't really a straight racing game. It's a game that carries forward a lot of Motorstorm's verve and style. Codemasters hired the former employees of Evolution Studios to create a new team, and that team's first effort is Onrush. This racer comes from Codemasters, a studio known for racing titles like Dirt 4 and F1 2017, but the this particular strain is a familiar one. It's a sad state of affairs for the arcade racer. What do we have left? Forza Horizon 3, Mario Kart 8 Deluxe, and the upcoming The Crew 2. Evolution Studios left Motorstorm behind to do Driveclub, but the studio was ultimately shuttered by Sony. Publisher Electronic Arts moved Burnout developer Criterion Games over to the Need for Speed franchise, then shifted most of its employees over to Ghost Games now Criterion helps other EA studios make Star Wars games. ![]() Blur and Split/Second marked the closing of Bizarre Creations and Black Rock Studio. In previous generations, there were a whole host of racing games that would let players tear across magnificent tracks in unrealistic fashion: Motorstorm, Burnout, Ridge Racer, F-Zero, Cruis'n, Midnight Club, Rollcage, Extreme-G.Īs the previous generation moved forward, this genre was whittled down to nothing. There's nothing wrong with racing simulators, using the latest technology to accurately model real-world cars and tracks, but that's not where my love lies. One genre that's been left behind by AAA studio consolidation and closure is the arcade racer. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. ![]()
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